翻訳と辞書
Words near each other
・ Cortinarius bovarius
・ Cortinarius bovinaster
・ Cortinarius bovinatus
・ Cortinarius brunneiaurantius
・ Cortinarius caesibulga
・ Cortinarius caesiocolor
・ Cortinarius caesiolamellatus
・ Cortinarius caesiophylloides
・ Cortinarius camphoratus
・ Cortinarius caninus
・ Cortinarius caperatus
・ Cortinarius cinereoroseolus
・ Cortinarius cinnamomeus
・ Cortinarius collinitus
・ Cortex (journal)
Cortex Command
・ Cortex Pharmaceuticals
・ Cortex Plus
・ Cortex System
・ Cortez
・ Cortez Allen
・ Cortez Belle
・ Cortez Coleman
・ Cortez Gold Mine
・ Cortez Groves
・ Cortez Hankton
・ Cortez High School
・ Cortez Hill, San Diego
・ Cortez Historic District
・ Cortez Jordan


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Cortex Command : ウィキペディア英語版
Cortex Command

''Cortex Command'' is a 2-dimensional side-scrolling action game developed by Data Realms. The player takes the role of a stationary or mobile 'brain', which can take control of other purchased units, in order to accomplish objectives. Current missions range from tasks such as retrieving a control chip in a cave filled with zombies to defending the brain from attack. As the brain is weak, the player must manage his resources carefully, protecting the brain, mining gold and fighting off enemies. The game includes the ability for players to create mods (additions and changes to the game) with the built in Lua programming applet, and simple scripting.
The game was first released as an open beta and was later released for purchase with a time-limited demo version available as well. The full version is still being refined (as the game is still in extensive development), but includes unlimited play and extra features unavailable on the demo.
== Development ==

The game engine was designed and built by Dan Tabár (Data), using several open source libraries. The GUI was built by Jason Boettcher, the artwork is by Arne Niklas Jansson (Prom) and the Mac OS X port is by an ex-Rockstar Games programmer Chris Kruger.〔 As of May 2008, the game was described as being in development for approximately seven years, with Dan Tabár quitting his job in mid-2006 to work full-time on the project.〔 No versions for game consoles are planned.〔 The game allows several components to be modified using Lua and INI files, such as Scenes (or levels), Actors, Weapons, and more. Influences for the game include the ''X-COM: UFO Defense'' series.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Cortex Command」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.